Monday, 16 June 2014

Another very challenging post!!

Hi Ladies and Gents and Gents and Ladies!! Welcome to part 2 of my Challenge Mode Dungeon "this is how I did it!". First off, thanks ever so much for the lovely feedback from the previous post. I was genuinely surprised and really humbled by the messages, and I'm super happy that I have actually managed to help people!! So, thanks for reading and thanks for supporting this little Panda, it means a lot!! *Ahem* ok, enough with the soppy stuff, lets get to it!!

Following this totally non soppy statement I am going to post a short piece on each dungeon. (Upon getting halfway through I discovered that there is quite a lot to say about each one so I will most likely make a 3rd installment of this!!) I will cover it from my perspective, I have a few videos to share, and I will also cover how we got through the content as a TEAM. I think this is one of the biggest points to focus on here, it takes all 5 of you to get through the dungeon. It should not matter what class or spec you are, as long as you can play your class competently and know how to use all your utilities. A great saying I have heard "bring the player, not the class." Since doing these dungeons on a number of toons now I have discovered this to be more and more relevant. So, without further ado, grab your brew...and let us begin!!

Gate of the Setting Sun

Gold Timer: 13m 30s
Silver Timer: 22m
Bronze Timer: 45m

Completion Difficulty: Moderate after the first pull + Boss.
Invis Pots: No.
Talents used: 
Brewmaster - Tigers lust/Chi Wave/Ascension/RoP/Diffuse Magic/RJW.
Mistweaver - Tigerslust/Chi Burst/Chi Brew/RoP/Diffuse Magic/Xuen.
I have healed and tanked this dungeon on my monk, from my experience it is one of the easiest ones to get started with. The first trash packs require some effort and care, as does the first boss, but after that it is really not that hard as long as you all stay alive!! Most of the "oneshot" mechanics appear in the first main pull and Boss (Bomb trails). As a monk, you have a massive advantage over all other healers here, you can heal through the smoke bombs the mobs drop with your orbs. The first trash packs (Recommend Xuen usage here) can be dealt with in one of two ways, you can either pull the first 6 mobs, stop, deal with them and move on to the rest, or, you can pull the whole lot to the very end, and yolo them all down together. Having done it both ways I would say the second method is far more stressful for a monk healer, as all you have to shield your tank is your bubble, so you must rely on the rest of your dps to use AOE crowd control abilities to ensure the tank takes as little damage as possible. Do not be stingy with your cds here, this trash hits hard. After this the bomb boss is relatively simple, you want to take a corner each (ranged and healer) while the tank stays as central as possible without standing in the way of bombs. If you are targeted with her ability: Sabotage, just drop behind a pillar to minimize potential bomb damage.
     Following this the next few trash packs are easy to deal with as long as you interrupt the casters and take them out first. The Boss at the top of the elevator is not a problem as long as you remember to keep a close watch on who he chooses to Feed on and ensure that they are healed (I would recommend soothing + enveloping for this - for a clothy you may want to add a surging mist for good luck, better to over compensate than not heal enough). The trask after the cut scene should be dealt with on a pack by pack basis, paying particular attention to interrupting the casters. The boss should be kited up the side of the wall and back down until he is dead with the tank avoiding Frenzied Assault at all costs. (Even as a monk we can't take this, believe me, I tried :D ). There is one more trash pack to deal with after this before the final boss, which is dealt with exactly as normal. Note: The adds hit HARD, and as your dps will not be there to take them down, if the swarm spawn, you need to use all your kiting skills to avoid them, as a tank that is pretty much all you do on this boss, as the dps will be taking care of the giant bug for you, though feel free to dump kegs on its head after the carpace is down, your dps will love you for it I am sure ;) As a healer you can also just go ham on the boss during the final phase, as if the tank is kiting, they will generally not need a lot of assistance, just keep an eye on them and throw them a tigers lust if they need that extra speed boost. 


Temple Of the Jade Serpent. 

Gold Timer: 15m
Silver Timer: 25m
Bronze Timer: 45m


Completion difficulty: Moderate with a difficult first pull.
Invis pots: Yes
Talents Used:
Brewmaster - Tigers lust/Chi Wave/Ascension/RoP/Diffuse Magic/RJW.
Mistweaver - Tigers lust/Chi Wave/Chi Brew/RoP/Diffuse Magic/Xuen.
This is another one with a difficult first pull. Again, one of two ways it can be done; pull all of the mobs to the top of the flight of stairs before the boss and kill them all there. Or, take the mobs to the boss and start his RP and kill them at the boss pool. Either way, the adds spawn pools on the floor when they die, this HURTS, so do not stand in it. Get ready with your Diffuse Magic, lest you get caught in some as a tank. As a monk tank I would actually recommend method two, and take them all to the boss, and kite them round in circles while your dps kill them. (This method is particularly nice if you don't have a BL/TW). There is an outer circle and an inner circle around Wise Mari, if you stray beyond the outer circle he will proceed to shoot water at you, so don't do that.  Keep an eye on the water in the pools, if it starts to bubble black, move away, this can one shot you. Be prepared to take a few pulls on this, getting this right is not easy if you are all new to it, so allow a little time for everyone to get settled into their role and where they need to be stood. As a monk, ensure you are making full use of your transcendence here, you can use it to avoid the water beam the boss spirals around after you have killed 4 of his big adds. Following this boss you will get a speed boost, run up to the next set of adds and get invis pots ready, pop the pots and come out of invis over the little bridge. pull the pack on the bridge and the pack after it, keep interrupts up on the bird which will periodically send your team members to sleep, and pull all of this trash into the boss room and start the RP. This trash will hurt so use any CD's you have to keep your tank alive. Deal with the boss by starting on Agony and swapping to Strife at 6 stacks, continue this until both are dead. There is a fair amount of tank damage from this boss so ensure that enveloping mist is on your tank as much as possible. 
     Take your free speed boost into the central room and pull 1 pack at a time, as one pack gets to 10% hp, pull the next. do not be stingy with RoP here, it silences the casters, and interrupt them where possible. There is a roaming pack of 3 of the larger sha minions, so watch out for those and focus them down when they are pulled. The serpent boss is easily dealt with and deals a moderate amount of tank damage, so feel free to use up any CDs you have left here as you won't need them for the last boss. Note: when she transforms into Yu'lon she will sometimes randomly aggro on a party member before the tank, so be prepared to have healing orbs/bubble for whoever gets hit. 3 mobs before the last boss, Tanks save your Diffuse for these and kill them as quickly as possible, use RoP to stop them from casting, whichever spec you're in. The last boss is nice and simple, save any CDs for the part where he produces clones of each part member, and remember to protect your clothys first. I found Avert Harm to be a nice CD for this, as tanks take minimal damage from this entire fight. Ensure you dispel Touch of Nothingness as this can wipe your group, other than that as a healer you can help with DPS, I would recommend saving Xuen for this encounter.



Scarlet Monastery.

Gold Timer: 13m 30s
Silver Timer: 22m
Bronze Timer: 45m

Completion difficulty: Moderate/hard throughout.
Invis pots: Yes.
Talents used:
Windwalker - Tigers lust/Chi Burst/Chi Brew/RoP/Dampen Harm/RJW.
Mistweaver - Tigers lust/Chi Wave/Chi Brew/RoP/Dampen Harm/Xuen.
This was actually from my point of view one of the most challenging of these 9 dungeons. As a healer it is quite intense until you get to the last boss (minus Brother Korloff who is not difficult.)  As a DPS however this dungeon is a lot easier! 
    The first pull is one of the gigantic "yolopressallthebuttons" pulls. Note: The big ghosts at the end before the boss...will wipe out anyone that they are in range of when they are stacked, so your tank needs to kite them, they melee for a stupidly large amount and will literally one shot your tank, these need to be killed asap. If like us you have a DK this boss is easy, as the DK can control one of the large minions that the boss spawns. Ensure you dispel any dots off this minons and let it melee the boss to death, it does a fantastic amount of damage, just don't forget to kill it before moving on. If you're a healer you want to amber up just through the doorway, you're going to be pulling all the things from the following hallway and your tank is going to take A lot of damage, so pop all of the things and get your bubble on them asap. Use RoP on the tank/yourself to silence the casters and help with interrupts. Follow the corridor down and kill the three mobs at the end, the monk hits hard so be wary of him, I used RoP again here. Invis just through the doorway and run right up the steps to the higher of the two fountains, pull the boss when he is between the two packs of 3 mobs and stay near the edge of the waterfall for the encounter. This is a low damage fight and a welcome breather for a healer during this dungeon. 
    Run directly between the two packs of mobs into the chapel, and do not pull them, take the packs in the chapel one by one and use the pillars to line of sight them. These mobs hit hard and they have casters, so be liberal with big heals and RoP here. Mana up if needed before the last boss and contribute as much dps as you can. Be wary that during the first part of the encounter adds will spawn, use the right hand pillar to LoS them and dps them down, taking care that the boss does not get healed by any Zealots. (You can CC this mob for the remainder of the fight if you wish) For Whitemane herself, take her to 50%, have someone ready to interrupt her Mass Rez and someone else ready to interrupt her Dominate mind. Both of these casts will cause a wipe if they are successful, so have back up interrupts too!! As a Mistweaver for this fight you will want to help contribute as much DPS as possible, neither Durand or Whitemane melee for a lot, so your emminence healing will be sufficient once the initial mobs are dealt with. Make sure that once Whitemane revives Durand, you kill her first, paying close attention to the interrupts, as she will continue to attempt to cast these abilities until she is dead. As a windwalker I put my clone on Durand, this meant that he took extra damage on top of the cleave, thus shortening the encounter. 
 *Image from MMO Champion.

Mogushan Palace. 

Gold Timer: 14m
Silver Timer: 24m
Bronze Timer: 45m
Invis pots: Yes.
Talents used:
Mistweaver - Tigers lust/Chi Wave/Chi Brew/RoP/Dampen Harm/Xuen.
I maded a Vidleo!!!!!!


Hope these were of some help, or if not just an insight into how someone else does things can be good :) I will do the remaining 5 dungeons in next weeks post!!

Be good for now!!

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